Re: Searchable chess positions in a Postgress DB

From: Cédric Villemain <cedric(at)2ndquadrant(dot)com>
To: pgsql-general(at)postgresql(dot)org
Cc: Sidney Cadot <sidney(at)jigsaw(dot)nl>
Subject: Re: Searchable chess positions in a Postgress DB
Date: 2012-04-11 14:08:59
Message-ID: 201204111609.00047.cedric@2ndquadrant.com
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Le mercredi 11 avril 2012 09:15:59, Sidney Cadot a écrit :
> Dear all,
>
> As a hobby project, I am toying around with a database containing
> about 5 million chess games. On average, these games have about 80
> positions (~ 40 moves by both black and white), which means there are
> about 400 million chess positions in there.
>
> I have written code to extract these positions, and now I want to put
> them into a Postgres database. Specifically, I want to do this in a
> way that allows *fast* lookups of positions, e.g. "give me all
> positions that have a White King on c4 and either a Black Bishop or
> White Knight on f7".
>
> Currently, my "Positions" table looks like this:
>
> Column | Type | Modifiers
> -------------------+---------+-----------
> gameindex | integer | not null
> plyindex | integer | not null
> pseudofenboard | text | not null
> fenside | text | not null
> fencastling | text | not null
> fenenpassant | text | not null
> possiblemovecount | integer | not null
> isincheck | boolean | not null
> Indexes:
> "positions_pkey" PRIMARY KEY, btree (gameindex, plyindex)
> Foreign-key constraints:
> "positions_gameindex_fkey" FOREIGN KEY (gameindex) REFERENCES
> games(gameindex)
>
> The "PseudoFenBoard" field currently holds a string describing the
> position. For example, the starting position of chess looks like this:
>
> "rnbqkbnr/pppppppp/________/________/________/________/PPPPPPPP/RNBQKBNR"
>
> This design allows me to formulate the kind of positional queries that
> I want (by using regular expression matching), but executing them will
> involve a slow, linear traversal of the 400M table rows, which is not
> desirable.
>
> I am toying around with the ugly idea to make a "Positions" table that
> has a single field for each of the squares, e.g.
>
> CREATE TABLE Position2 (
> GameIndex INTEGER NOT NULL,
> PlyIndex INTEGER NOT NULL,
> a1 "char" NOT NULL,
> a2 "char" NOT NULL,
> -- (60 fields defs omitted)
> h7 "char" NOT NULL,
> h8 "char" NOT NULL
> );
>
> This would allow the creation of indices on each of the 64 fields
> separately, which should help to achieve near-instantaneous position
> query performance, especially after gathering proper statistics for
> all the field-specific indices.
>
> I realize that this design is quite ugly, so I would be interested to
> hear if there are nicer alternatives that can perform equally well.
>
> Also, above I use the 1-byte "char" type. Is this the only type in
> PostGres that is guaranteed to be just a single byte, or are there
> better alternatives? A 13-state enum would be best (listing the 6
> white pieces, 6 black pieces, and 'empty' states for every square on
> the board) but as I understand from the documentation, enums always up
> take 4 bytes per entry.
>
> Any ideas for improvement would be greatly appreciated.

I'll go test with BloomFiltering and multiple columns.
http://www.sai.msu.su/~megera/wiki/bloom

--
Cédric Villemain +33 (0)6 20 30 22 52
http://2ndQuadrant.fr/
PostgreSQL: Support 24x7 - Développement, Expertise et Formation

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