Re: dynloader.h missing in prebuilt package for Windows?

From: Michael Paquier <michael(dot)paquier(at)gmail(dot)com>
To: Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us>
Cc: Bruce Momjian <bruce(at)momjian(dot)us>, Robert Haas <robertmhaas(at)gmail(dot)com>, "Olson, Ken" <Ken(dot)Olson(at)pega(dot)com>, PostgreSQL Hackers <pgsql-hackers(at)postgresql(dot)org>, "chap(at)anastigmatix(dot)net" <chap(at)anastigmatix(dot)net>
Subject: Re: dynloader.h missing in prebuilt package for Windows?
Date: 2016-01-05 05:50:40
Message-ID: CAB7nPqTY_b+8pm5+v-K3PzZbTr69wqQ9OEr2GmLCYLT5z6TQzw@mail.gmail.com
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On Tue, Jan 5, 2016 at 2:27 PM, Tom Lane <tgl(at)sss(dot)pgh(dot)pa(dot)us> wrote:
> Michael Paquier <michael(dot)paquier(at)gmail(dot)com> writes:
>> The patch would put the buildfarm in red as it is incomplete anyway,
>> with MSVC what is used instead of dynloader.h is
>> port/dynloader/win32.h. Instead of this patch I would be incline to
>> remove the #define stuff with dynloader.h that use WIN32_ONLY_COMPILER
>> (see for example dfmgr.c) and just copy the header in include/. This
>> way we use the same header for all platforms.
>
> Patch please?

Sure, here you go. Bruce's patch simply forgot to copy the header file
via Solution.pm, so installation just failed. The change of dfmgr.c is
actually not mandatory but I think that as long as dynloader.h is
copied in include/ we had better change that as well, and it makes the
code cleaner.
--
Michael

Attachment Content-Type Size
20160105_msvc_dynloader.patch text/x-diff 2.6 KB

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