Re: game db

From: Jeff Davis <list-pgsql-general(at)dynworks(dot)com>
To: Kenneth Gangstoe <sphair-postgresql(at)dark(dot)x(dot)dtu(dot)dk>, pgsql-general(at)postgresql(dot)org
Subject: Re: game db
Date: 2002-02-23 12:26:23
Message-ID: 200202231230.EAA05202@mail.ucsd.edu
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The key thing you need to consider is what type of game state data will be
stored. Is a SQL RDBMS what you need? Usually that would be needed if you
have complex ways in which you need to access your data.

If you're looking for more of a storage/retrieval system, you might look at
an embedded database like berkeleydb (sleepycat.com). For that purpose,
Berkeley DB will be faster and simpler, and take less disk space.

Assuming you need a SQL database, PostgreSQL is a great one.

If you give some quick examples of the kinds of queries you might be
performing, that would help a lot.

Regards,
Jeff

> I'm currently coding a game, using C++ and OpenGL. I need to store
> the game state data into a database, and heard alot of positive
> things about PostgreSQL. As this is a game, speed is critical. I'm
> going to do alot of writing to the database, but seldom much reading
> from it, so I'm mostly interested in write-speeds.
>
> Does anyone have an idea if Postgresql could suit my needs, or should
> I look into other databases (mysql for instance) ?

In response to

  • game db at 2002-02-22 21:12:22 from Kenneth Gangstoe

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