Re: game db

From: Juan Jose Comellas <juanjo(at)comellas(dot)org>
To: Kenneth Gangstoe <sphair-postgresql(at)dark(dot)x(dot)dtu(dot)dk>
Cc: pgsql-general(at)postgresql(dot)org
Subject: Re: game db
Date: 2002-02-22 21:57:58
Message-ID: 200202222157.g1MLvw901791@mens.hq.novamens.com
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If you need a full-blown SQL database, PostgreSQL is an excellent option. We
are running very intensive queries on it and it performs very good.

If you are writing a game that does not need multiple processes accessing the
database at the same time you may find it better to use an embedded database.
For this purpose you can use GigaBASE
(http://www.ispras.ru/~knizhnik/gigabase.html), which is a great database
that uses a subset of the SQL syntax for its queries and that is very fast
and easy to use.

On Friday 22 February 2002 18:12, you wrote:
> Hello!
>
> I'm currently coding a game, using C++ and OpenGL. I need to store
> the game state data into a database, and heard alot of positive
> things about PostgreSQL. As this is a game, speed is critical. I'm
> going to do alot of writing to the database, but seldom much reading
> from it, so I'm mostly interested in write-speeds.
>
> Does anyone have an idea if Postgresql could suit my needs, or should
> I look into other databases (mysql for instance) ?
>
> Best regards,
> Kenneth Gangstø

--
Juan Jose Comellas
(juanjo(at)comellas(dot)org)

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  • game db at 2002-02-22 21:12:22 from Kenneth Gangstoe

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