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Re: utffile symbol defined is strange.

From: "Hiroshi Saito" <z-saito(at)guitar(dot)ocn(dot)ne(dot)jp>
To: "Guillaume Lelarge" <guillaume(at)lelarge(dot)info>,"Dave Page" <dpage(at)pgadmin(dot)org>
Cc: <pgadmin-hackers(at)postgresql(dot)org>
Subject: Re: utffile symbol defined is strange.
Date: 2010-12-26 13:34:53
Message-ID: C3F6AD8A13A241229F734B93BABB4FC3@acer08f817a9b5 (view raw, whole thread or download thread mbox)
Lists: pgadmin-hackers
Hi Guillaume-san.

Thank you for a quick response.

----- Original Message ----- 
From: "Guillaume Lelarge" <guillaume(at)lelarge(dot)info>
> Hi Hiroshi-san,
>> extern wxMBConvUTF32BE wxConvUTF32BE;
>> extern wxMBConvUTF32LE wxConvUTF32LE;
>> Do you know some reasons?
> This is part of this commit 1270bcd192729d95cb5e2aa687e5ba1c366b7f5f,
> done by Dave, to enable dynamic build on Windows.
> I don't know Windows build enough to be sure, but are you sure you
> changed your build to a dynamic one? I know I had issues with building
> on Windows right after this change. It wasn't Dave's fault, but mine. I
> forgot to select the right build (IIRC).

Um,  I am confused for a while....
I understand wxWidgets by using only static and unicode.;a=blob;f=xtra/wx-build/readme.txt;h=d3fc95b409770254ac7ffac69db62d790bd3f955;hb=HEAD
Run "build-wxmsw.bat" to from a Visual Studio 2005 commandprompt to build the
required parts of wxWidgets in both release and debug builds (unicode, non-DLL).

Dave, Is change planned by the next release?

Hiroshi Saito 

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