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Stored procedures for lobby server

From: Kevin Jenkins <gameprogrammer(at)rakkar(dot)org>
To: pgsql-jobs(at)postgresql(dot)org
Subject: Stored procedures for lobby server
Date: 2008-08-12 15:53:32
Message-ID: (view raw, whole thread or download thread mbox)
Lists: pgsql-jobs
I have a job posting to write about 75 stored procedures if anyone is 
interested. I will accept this written in PostgreSQL or MySQL, but my 
preference is PostgreSQL due to better performance and features. My 
deadline is about two weeks.


RakNet ( has a lobby system used for 
games. This lobby system is being rewritten to take advantage of 
stored procedures for better efficiency, the ability to run multiple 
database servers concurrently, and to push most functionality to the 
database to resolve C++ / database concurrency issues.

Your task will be to write approximately 75 stored procedures, each of 
which encapsulates one operation that can be performed by the user, or 
in some cases the server administrator. All stored procedures will be 
called from C++. The lobby system covers a wide range of topics 
including login/logoff, clan boards, friends lists, and inter-lobby 

Tasks of the implementer:
1. Review the requirements document to gain an understanding of the 
purpose of the system as a whole, asking questions to clarify 
2. Review each stored procedure to understand its intent, input 
parameters, output parameters, and effect on the database. Discuss 
with me elements that are incomplete or poorly thought out to ensure 
that the final implementation is high quality, efficient, and provides 
all necessary input and output data.
3. Design and implement a database that will provide an efficient and 
stable backend to the stored procedures, with appropriate constraints 
and standard best practices
4. Implement each stored procedure
5. Write a unit test in C that executes and demonstrates each stored 
procedure. Each stored procedure should be fully tested, executing all 
code paths and common error conditions.

You can find the full specification at

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