|From:||Alvaro Herrera <alvherre(at)2ndquadrant(dot)com>|
|To:||Marina Polyakova <m(dot)polyakova(at)postgrespro(dot)ru>|
|Cc:||Fabien COELHO <coelho(at)cri(dot)ensmp(dot)fr>, pgsql-hackers(at)postgresql(dot)org, Ildus Kurbangaliev <i(dot)kurbangaliev(at)postgrespro(dot)ru>, Teodor Sigaev <teodor(at)sigaev(dot)ru>|
|Subject:||Re: [HACKERS] WIP Patch: Pgbench Serialization and deadlock errors|
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Just a quick skim while refreshing what were those error reporting API
changes about ...
On 2018-May-21, Marina Polyakova wrote:
> - a patch for the RandomState structure (this is used to reset a client's
> random seed during the repeating of transactions after
> serialization/deadlock failures).
LGTM, though I'd rename the random_state struct members so that it
wouldn't look as confusing. Maybe that's just me.
> - a patch for the Variables structure (this is used to reset client
> variables during the repeating of transactions after serialization/deadlock
Please don't allocate Variable structs one by one. First time allocate
some decent number (say 8) and then enlarge by duplicating size. That
way you save realloc overhead. We use this technique everywhere else,
no reason do different here. Other than that, LGTM.
Álvaro Herrera https://www.2ndQuadrant.com/
PostgreSQL Development, 24x7 Support, Remote DBA, Training & Services
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