Re: Platform testing (last call?)

From: Patrick Macdonald <patrickm(at)redhat(dot)com>
To: Doug McNaught <doug(at)wireboard(dot)com>
Cc: Neil Padgett <npadgett(at)redhat(dot)com>, lockhart(at)fourpalms(dot)org, Hackers List <pgsql-hackers(at)postgresql(dot)org>, Bill Studenmund <wrstuden(at)netbsd(dot)org>, prlw1(at)cam(dot)ac(dot)uk, tih(at)kpnQwest(dot)no, Tatsuo Ishii <t-ishii(at)sra(dot)co(dot)jp>, Permaine Cheung <pcheung(at)redhat(dot)com>
Subject: Re: Platform testing (last call?)
Date: 2001-12-13 20:44:06
Message-ID: 3C191316.B53AC4A3@redhat.com
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Doug McNaught wrote:
>
> Neil Padgett <npadgett(at)redhat(dot)com> writes:
>
> > The Playstation2 does not have an X86 processor. It uses a MIPS R5900.
> > Sony calls this CPU the "Emotion Engine."
>
> Nitpick: actually from what I've read that term refers to the
> super-nifty graphics chipset, not to the CPU itself, which is fairly
> vanilla.

Actually, Neil is correct. I had the great experience of
working on the tool chain for PlayStation2 a few years back.
And, yes, it was a fun project. The Emotion Engine is the
MIPS core, the vector units and the arbiter.
For more information on the Emotion Engine, check out the
ieee.org website (they have a few good Emotion Engine tech
documents/papers).

> Interesting that the PG compile doesn't try to use MIPS spinlocks on
> the PS2...

The PlayStation2 MIPS Core does not have such instructions.

Cheers,
Patrick
--
Patrick Macdonald
Red Hat Database Development

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