Re: win32 version info - try 2

From: "Gavin M(dot) Roy" <gavinmroy(at)gmail(dot)com>
To: Magnus Hagander <mha(at)sollentuna(dot)net>
Cc: Peter Eisentraut <peter_e(at)gmx(dot)net>, PostgreSQL-patches <pgsql-patches(at)postgresql(dot)org>
Subject: Re: win32 version info - try 2
Date: 2004-08-01 00:40:34
Message-ID: 5b599cc104073117404e587257@mail.gmail.com
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I took the ai file, reduced it to the right sizes in photoshop and
used an icon editor to make it at various resolutions.

Gavin

On Sun, 1 Aug 2004 00:25:55 +0200, Magnus Hagander <mha(at)sollentuna(dot)net> wrote:
> >> It's platform specific, therefor it should go in port/.
> >
> >The criterion for port/ is not whether something is
> >platform-specific.
> >It's whether it's a module that helps porting source code. Which this
> >is not. Maybe we should add a new directory that contains icons and
> >other random auxiliary files such as .desktop files for Linux desktops.
>
> Sure, that works for me. It's a simple path change in
> Makefile.global.in. So whatever works for you guys.
>
> >> Is it the concept of non-sourcecode, or is it the fact that it's
> >> actually binary that is the issue? E.g. will it help if we for
> >> example uuencoded it and then just uudecode:ed it in a build rule?
> >
> >The problem isn't so much binary files vs. CVS, although that is an
> >annoyance to take into account. The issue is that we need to have the
> >source code for all files that we distribute, where source code is the
> >preferred form for modification. This is a legal issue, a
> >philosophical issue, and a practical issue. If you say the icon is
> >created by hand, then that's OK, although up to now I've created all
> >icons programmatically from, say, a PNG or SVG source.
>
> Well, what I did was, as I wrote in my original mail, download it from
> http://pgsql.gavinroy.com/art/. AFAIK the "original source" of it is a
> ..ai file, though.
> I'll have to ask Gavin about how the file was actually created, it if
> twas done manually or through an automatable process. Gavin - hopefully
> you can say something on how it's done? Thanks.
>
>
> //Magnus
>

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