On 01/02/2011 09:35 AM, Heikki Linnakangas wrote:
> On 02.01.2011 00:40, Josh Berkus wrote:
>> On 1/1/11 5:59 AM, Stefan Kaltenbrunner wrote:
>>> well you keep saying that but to be honest I cannot really even see a
>>> usecase for me - what is "only a random one of a set of servers is sync
>>> at any time and I don't really know which one".
>>> My usecases would al involved 2 sync standbys and 1 or more async ones.
>>> but the second sync one would be in a different datacenter and I NEED to
>>> protect against a datacenter failure which your proposals says I cannot
>>> do :(
>> As far as I know, *nobody* has written the bookkeeping code to actually
>> track which standbys have ack'd. We need to get single-ack synch
>> standby merged, tested and working before we add anything as complicated
>> as "each standby on this list must ack". That means that it's extremely
>> unlikely for 9.1 at this point.
> The bookkeeping will presumably consist of an XLogRecPtr in shared
> memory for each standby, tracking how far the standby has acknowledged.
> At commit, you scan the standby slots in shared memory and check that
> the required standbys have acknowledged your commit record. The
> bookkeeping required is the same whether or not we support a list of
> standbys that must ack or just one.
>> Frankly, if Simon hadn't already submitted code, I'd be pushing for
>> single-standby-only for 9.1, instead of "any one".
> Yes, we are awfully late, but let's not panic.
> BTW, there's a bunch of replication related stuff that we should work to
> close, that are IMHO more important than synchronous replication. Like
> making the standby follow timeline changes, to make failovers smoother,
> and the facility to stream a base-backup over the wire. I wish someone
> worked on those...
yeah I agree that those two are much more of a problem for the general
user base. Whatever people think about our current system - it is very
easy to configure(in terms of knobs to toggle) but extremely hard to get
set up and dealt with during failovers(and I know nobody who got it
right the first few times or has not fucked up one thing in the process).
Syncrep is importantant but I would argue that getting those two fixed
is even more so ;)
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